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International Conference on Computer Graphics, Animation and Game 2023

International Conference on Computer Graphics, Animation and Game 2023

ICCGAG 2023

Date of beginning

Thursday, 14 September 2023

Duration

2 days

Deadline for abstracts

Thursday, 10 August 2023

City

Toronto

Country

Canada

Contact

stemconferencesmail@gmail.com

E-Mail

This email address is being protected from spambots. You need JavaScript enabled to view it.

Expected participants

1000

Memo

Topics of Conference The main topics include but will not be limited to: (Excellent surveying works in these areas are welcome, too.)   3D Physiological Humans 3D Telepresence Acquisition and Reconstruction of Animation Data Advanced User Interfaces Aesthetic approaches to game design and development AI Tools Animation Algorithms and Techniques Animation Analysis and Structuring Animation and Simulation of Natural Environments Animation Compression and Transmission Animation from Motion Capture Animation Languages Animation Retargeting Animation of Particle Systems Animation Systems Anthropometric Virtual Human Models Artificial Intelligence based Animation Artificial Life Augmented Reality and Virtual Reality Augmented, Mixed and Virtual Environments Autonomous Actors Behavioural Animation CAGD/CAD/CAM Systems Collaborative Augmented, Mixed and Virtual Environments Collision Detection Computer Games and Psychology Crowd Simulation Cultural Heritage Deformation Distributed Augmented, Mixed and Virtual Reality E-Learning Applications and Computer Graphics Emotion and Personality Emotional and Social Interaction with Virtual Agents Evaluation of Human Performance and Usability in Virtual Environments Facial Animation Fundamental Methods and Algorithms Game Security Games Design Games for Education and Training Games Simulations Geometric Computing Game on Demand Gesture Generation Graphical Interfaces Graphics & Visualisation Graphics in Computer Games Hardware Technologies for Augmented, Mixed and Virtual Environments High-Performance Computing and Parallel Rendering Human Figure Animation Image-based Animation Image-based Modelling Image-based Rendering Integration and Interoperation Between 3D Documents and Web Multimedia Technologies, including the Semantic Web Intelligent agents and Game bots Interaction for Virtual Humans Interactive 3D Graphics and Immersive Systems for Servers, Desktop, and Thin Clients Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs, and UMPCs Interactive Robots and Toys Interactive Simulations in Entertainments Inter-Agent Communication Knowledge-based Animation Level of Details Lighting and Appearance Mobile and Multiuser Games Mobile Interfaces Model Validation Modelling and Algorithms Modelling and Simulation for Education and Training Modelling of Natural Scenes and Phenomena Motion Control Motion Capture and Retargeting Motion Synthesis Multi-Resolution and Multi-Scale Models Multi-resolution Modelling Non-Desktop Interfaces Non-photorealistic Rendering, Painting-like Rendering, Drawing Physics-based Modelling Physics-based Animation Path Planning Point-based Rendering Plausible Motion Simulation Point-based Rendering Real-time Graphics Real-time Rendering Real-time Visual Simulation Rendering Algorithms Retargeting of Motion Capture Data Rendering Hardware Scene and Object Modelling Semantic Representation of Motion and Animation Semantics and Ontologies for Virtual Humans/Environments Serious Games Shadows, Translucency, and Visibility Sketch-based Modelling Sketch-based Interfaces Social Agents and Avatars Social and Conversational Agents Social Behaviour Social/humanities aspects of games Solid and Heterogeneous Modelling Sound Design and Music Systems for computer games Special Effects Surface Modelling Systems and Software Architectures for Rendering Texture Models, Analysis, and Synthesis Tools and systems for Games and Virtual Reality Virtual Humans and Artificial Life Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) Virtual Tours Vision-based Techniques Volume Rendering